Challenges of augmented reality in education

techmanga June 27, 2021 0 Comments



8. Online Education Fairs and Summits


Another one of the great ideas in the edtech world is holding education fairsand summits online.Both the students and colleges or universities can interact from a singleplatform.Such education business ideas allow students from distant locations to getmore opportunities. Further, the institutes can also hold interactions withdiverse groups of students.There are very few similar education startup ideas in practice at present.Added to this, due to the present situations, students need similar resourcesand avenues to prepare better.You can build your education business ideas on these lines and progresstowards a better market share.

Technology in Education 2019: Augmented reality


Photograph: Knight Center for Journalism, CC BY 2.0Let’s start with the most sci-fi prediction of all: augmented reality (AR).What should we look forward to in education technology for this much-hyped andbuzzworthy technology that always appears to be on the point of breakingthrough?Last year, the startup Magic Leap released a prototype of their mass-market ARglasses, which was received warmly if not enthusiastically.3 According to AdiRobertson of Vox, augmented reality is established in industrial and medicinecontexts, but has yet to really hit wider mainstream appeal—in fact, many ARhardware companies are scaling down their plans for 2019.Students in a learning environment for medicine and manufacturing-focusedskill sets can expect to see AR being increasingly used in context fortraining, as a learning technology. Some examples of this are AR in use insurgery planning and practice, as described by the Harvard Business Review4,and Lampix, an interactive and collaborative tool that changes any flatsurface into a multimedia whiteboard that can visualize data and workflowprocesses.5However, in other fields AR is an edtech solution looking for a problem, asTop Hat CEO Mike Silagadze explains: “AR is not the disruptor it’s being madeout to be. In the higher education sector, AR applications will be the nextMOOCs: the initially vaunted technology expected to shake the American collegesystem to its foundations that ended up as a quaint teaching aid forvocational training.”6 For our technology in education 2019 predictions, thereare more important things to consider.

Technology in Education 2019: 5G


On the other hand one thing we do know is coming over the course of 2019 isthe U.S.-wide rollout of 5G technology.7 This is great news if your campus Wi-Fi network is starting to groan under the strain of hundreds of connectedphones, tablets, laptops, and now (thanks to the Internet of Things) watches,vending machines, toasters and so on.5G, which is in the early stages of implementation, is a new mobile spectrummeant to replace 4G/LTE, and it has two aims relevant to technology ineducation: it will be more robust for connecting large numbers of devices, andwork equally well inside and outside of buildings. It’s about 40 times as fastas the average home Wi-Fi network; in fact, as of 2019, you can now even buyhome routers that use 5G instead of Wi-Fi.8Some companies are looking at ways of taking fuller advantage of the speed andbandwidth to investigate new technological applications in the educationsector—Verizon, for instance, has set up a 5G EdTech Challenge to “to solvefor challenges including lack of student engagement, lack of teacher’s STEMexpertise and the need for more immersive personalized support for studentswith special needs.”9But for now, this increase in bandwidth and connectivity will open the door tomore reliable use of existing education technology, and fewer spinning beachballs waiting for your learning management system to update.

Technology in Education 2019: Generation Z in class


While bandwidth increases, bandwidth-connected students increase too. If youhaven’t already started seeing the generation after Millennials inclass—Generation Z—2019 is the year they’ll start appearing in earnest.Generation Z has been steeped in technology for their entire lives, which haveonly taken place within the 21st century. Why should they expect highereducation to be any different? As education expert Philip Preville explains,the postsecondary post-Millennial generation’s social lives are almostentirely online; they expect to have the content they need on demand (not outof entitlement, but because that’s how it’s always been for them); and theyprefer watching videos over reading text.10As one Generation Z graduate, Christen Palange, tells The Chronicle of HigherEducation, college is a place where new students can take responsibility fortheir technology use and put it to their advantage. Furthermore, she adds: “Idon’t know of any job that my class will go into where we won’t be using acomputer and have access to the internet.”11For teachers and for universities, this means a shift in technology usage tomeet the new generational cohort where they are. For instance, instead ofholding regular in-person office hours, an educator could make him- or herselfavailable on instant messaging apps such as WhatsApp or Signal. And groupprojects could take advantage of online collaboration tools such as GoogleDocs or Slack—the same ones they will be using in their career. Yes, educationtechnology can be that simple.

Technology in Education 2019: Inclusion


Technology can be either inclusive or exclusive. 2019 will be a year whereincreasingly large numbers of higher education institutions will have to workto meet accessibility guidelines—and to make sure that their students can reapthe benefits that technology in education can bring.Changes are already happening at simple levels. In November 2018, a Brooklyn-based man filed a lawsuit under the Americans With Disabilities Act against 50colleges saying that their sites were not accessible to prospective studentswho need screen readers to navigate the web.Peter Blanck, professor of law at Syracuse University, spoke to Inside HigherEd about the lawsuits. “It’s beside the point whether there are 50 or 1,000lawsuits,” he said. “These cases are reflective of a larger systemicproblem—that there is a lack of a strong commitment by many institutions totry to be as inclusive as possible.”12The misfit between technology and teaching goes both ways as well—when alearner brings or asks for adaptive technologies in order to access education,his or her needs are often not being met. The EDUCAUSE Center for Analysis andResearch Study of Undergraduate Students and Information Technology 2018 foundthe following:> “A plurality of students who self-identify as having a physical and/or> learning disability requiring accessible or adaptive technologies for their> coursework rated their institution’s awareness of their needs as poor.> According to students, larger and DR [doctorate-granting] public> institutions tend to have poorer awareness of disabled students’ needs than> do smaller and AA [associate of arts granting] institutions.>> In addition to institutional limitations, students’ fears of being> stigmatized or penalized for disclosing their disabilities and engaging> disability services to receive the aid they need may be contributing to low> rates of awareness.”There are consequences to this. A study by The Hechinger Report found that themajority of students with disabilities don’t get a college degree—in fact,only a third of students who enroll in a four-year course graduate withineight years.13 But as well as personalized education, study skill training,and using an adapted curriculum, many organizations are finding a helpful wayto bridge the gap is through flipped classrooms, blended learning andultimately, online courses.For students whose disabilities prevent them from physically attending a fullcourse load, a more seamless option would be to pursue or complete a degreethrough an established online program. But some are finding that these arebeing considered inferior to face-to-face courses.In an article for Inside Higher Ed, Brittany R. Collins argues that equitythrough online education is a rights issue. “Is it reasonable for studentswhose disabilities impede campus attendance to request technologicalaccommodations that would catalyze their remote participation in an otherwisein-person program?” she asks. “Could these alterations be frameddifferently—not as an institutional programmatic restructuring, but as a case-by-case option, since the technology already exists?”14It’s likely that in 2019, employers and higher education institutions alikewill be increasingly asked to offer equity between in-person and online-onlycourses, and adapt any online courses to be pedagogically equivalent.

Technology in education 2019: The conclusion


Looking back to Asimov, his collection of short stories I, Robot was among thefirst examples of literature that humanized and assigned personalities torobots and to technology. Barring Alexa and Siri, we’re not there yet in 2019;the only personalities affixed to our “mobile computerized robots” are ourown. Responsible, relationship-based usage of the technology already in ourhands is the best way we can achieve a future we can all be happy with.

Using augmented reality in education and training: The opportunities and


challengesAugmented reality in education can serve a number of purposes. It helps thestudents easily acquire, process, and remember the information. Additionally,AR makes learning itself more engaging and fun.It is also not limited to a single age group or level of education, and can beused equally well in all levels of schooling; from pre-school education up tocollege, or even at work.

Benefits of augmented reality in education:


* Accessible learning materials – anytime, anywhere. Augmented reality has the potential to replace paper textbooks, physical models, posters, printed manuals. It offers portable and less expensive learning materials. As a result, education becomes more accessible and mobile. * No special equipment is required. Unlike VR, augmented reality doesn’t require any expensive hardware. Because 73% of all teens currently own a smartphone, AR technologies are immediately available for use for the majority of the target audience. * Higher student engagement and interest. Interactive, gamified AR learning can have a significant positive impact on students. It keeps them engaged throughout the lesson and makes learning fun and effortless. * Improved collaboration capabilities. Augmented reality apps offer vast opportunities to diversify and shake up boring classes. Interactive lessons, where all students are involved in the learning process at the same time, help improve teamwork skills. * A faster and more effective learning process. AR in education helps students achieve better results through visualization and full immersion in the subject matter. A picture is worth a thousand words, right? So, instead of reading theory about something, students can see it with their own eyes, in action. * Practical learning. Apart from schooling, professional training can also benefit greatly from the use of AR. For example, accurate reproduction of in-field conditions can help master the practical skills required for a certain job. * Safe and efficient workplace training. Imagine being able to practice in heart surgery or operating a space shuttle without putting other people in danger or risking millions of dollars in damage if something goes wrong. It is possible with AR. * Universally applicable to any level of education and training. Be it learning games for kindergarten or on-the-job training, AR isn’t limited to only one use case or field of application.> Read more: How to Bring Augmented Reality to Your Retail App?

Challenges of augmented reality in education


Despite the listed benefits, there are certain pitfalls you should take intoaccount when building EdTech solutions with augmented reality: * A lack of necessary training. Some teachers might struggle putting these new technologies into practice as their background training doesn’t provide the necessary skills. Only the most open-minded teachers and innovative educational institutions are ready to apply augmented reality apps in education. * Dependence on hardware. Using augmented reality in the classroom requires a certain resource base. For example, not all students have smartphones capable of supporting AR applications. * Content portability issues. The AR app you build needs to work equally well on all platforms and devices. However, it is practically impossible to provide the same quality of AR content on any device.

How AR in education works


AR is part of a larger Extended Reality (XR) concept, which also includes VRand MR technologies. Augmented reality enhances the real-world environmentwith text, sound effects, graphics, and multimedia. In other words, AR bringsus an enriched version of our immediate surroundings by layering digitalcontent on top of the graphic representation of the real world.The hardware for AR learning may be pretty basic, such as smartphone camerasfor playing a popular PokemonGo game. Yet, the hardware in AR glasses likeGoogle Glass, Dream Glass, and Vizux Blade are arguably more convenient fordelivering AR to consumers.However, the AR content is generated with AR software, which is still mostlydeveloped for a specific AR-hardware vendor and often sold with an AR hardwarekit. Augmented reality in education and training has a wide array of uses andenables its adopters to learn-on-the go using real-time instructions.

Augmented reality in education, examples and use cases


Despite a common misbelief, AR technologies offer so much more than chasingpokemon around town. Here are some outstanding examples of augmented realityin education.It’s no secret, kids are eager adopters of groundbreaking technologies likeAR. Some of the most ingenious augmented reality education apps are made forthe youngest of users. Inspired by the success of PokemonGo, AR vendors arebuilding apps that change the ways children read books, look at art andposters, learn science, and conduct classroom lab experiments.For example, NarratorAR teaches children aged 3-5 how to write in a fun andengaging manner. The app enhances letters they write with captivating specialeffects and makes handwriting a truly exciting experience. * Augmented reality in the classroomProbably, the most popular application for augmented reality in education isthe use of AR apps directly in the classroom. In this case, they can help theteacher explain a subject, provide a visual representation of the material,and help students test out their knowledge in practice.Namely, you can find an AR app for almost any subject, including chemistry,geometry, zoology, grammar, and even programming.By using augmented reality, students can learn even outside the classroom.What’s more, online or distance learning can be easier and more efficient withAR-aided educational materials.For example, Mondly, a language-learning app, has recently integrated an AR-based virtual teacher to help users practice their skills as if they were in areal-life setting.There is huge potential in AR technologies for marketing and advertising, evenin the education field. A number of universities in the USA are already usingAR tours to increase enrollment and help new students find their way aroundcampus.For example, the Community College of Beaver County, Pennsylvania, usesaugmented reality to deliver various types of content, including video, audio,and digital publications. Thus, the app provides a fun and informative way toexplore the campus. The app also has gamification elements to make theexperience even more engaging.AR is increasingly used to enhance the museum experience for today’s audiencethat craves interactivity. By adding AR content to objects like statues andpaintings, historic artifacts, documents, and architectural monuments; museumscan create more engagement and boost the visitors’ interest in artistic orcultural heritage.One characteristic feature of AR apps for museums is that AR content caneasily be accessed through the smartphone camera. For example, the botanicalgarden Jardin Botanique Grand Nancy in France offers users the ability todownload a namesake AR app available for Android and iOS. During the AR-enhanced tour, visitors can view digital animals that seamlessly fit into thebotanical garden scenery. Each of the digital animations is accompanied byeducational audio content. On top of that, the app integrates over 20 fungames for kids and adults. * AR for professional trainingThe average shelf-life of a particular professional skill is approximatelyfive years nowadays, which means that organizations in both corporate andgovernment sectors must educate and re-educate their employees on a regularbasis. Here’s how businesses across industries are applying augmented realityfor education and training in the workplace.– Augmented reality in healthcare educationMedical professions require a high level of proficiency and accuracy since anypossible mistakes can have a negative impact on patients’ health andwellbeing. Augmented reality in medical education is usually applied to helplearners study through interactive visual representations, create simulationsand train medical students, and practice surgery or other medical procedureson virtual patients.For example, the HoloAnatomy is an award-winning healthcare education apphelping medical students learn about the human body using AR simulations.– Augmented reality in the space industryHistorically, the space industry has been on the leading edge of adoptingemerging tech, and AR is no exception. Today, the space sector leverages ARlearning to train astronauts and engineers how to perform complex tasks thatrequire advanced technical skills and precision. Learning how to build a spacecapsule, maintain a space station, and even explore the surface of unknownplanets is easy using real-time instructions projected though AR-glasses.For instance, NASA currently uses AR to teach astronauts to walk on thesurface of Mars using digital images.– Augmented reality in military trainingThe military sector offers some of the most impressive examples of augmentedreality in education. As a rule, soldiers have to relocate to a particularsetting for military training, which often takes time and involves expenses.AR can emulate an environment, which closely resembles the setting wheresoldiers are expected to operate.Similarly, AR can emulate a combat environment by projecting digital images ofweapons, enemies, and vehicles onto AR-glasses, without exposing soldiers todanger. For example, US marines are using Augmented Immersive Team Trainer(AITT) to help them reach their training objectives.– Augmented reality for manufacturing trainingSome of the most spectacular examples of how augmented reality can be used ineducation can be found in the manufacturing sector. While previously, learninghow to operate complex machinery required lengthy preparation and a lot oftheoretic knowledge, today’s workers can complete their tasks using real-timeinstructions projected on the AR screens.On top of that, companies can now hire employees with basic skills andexperience and train them on-the-go using AR instructions. Siemens, forexample, uses AR to teach its employees how to weld using AR simulation.

How to use augmented reality in education field ?


With such giants as Apple and Google pushing AR technologies forward, rightnow could be the best time to join the trend. Dedicated developer toolsincluding ARCore and ARKit, paired with powerful hardware, such as iPhoneX,make it possible for businesses to build successful AR-based EdTech solutions.> Read more: Why Now Might Be the Best Time to Develop an AR App for iPhone X?Based on our extensive experience in this field, we would like to provide youwith a basic roadmap for AR development in education: * Define your goal and target audience. Depending on the age of your users and the general purpose of the app, the functionality will differ. * Polish the idea through market research and viability testing to understand its real potential. * Build a POC to test out the capabilities of the chosen tech stack (it is a recommended approach for innovative technologies, including AR and VR). * Create an MVP – the basic app version, just to test the core functionality. * Test the product and iterate toward success. Take into account that you will need to update the app regularly with new AR content.

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